Dungeons
Every dungeon on the server, how you get into each one, and the mechanics to know before you go down.
How to enter
Most dungeons open from /dungeons. Some require a specific Fragment instead of the menu: Below Every Heaven is entered by Fragment, not through /dungeons.
If a dungeon fails to load, your key is returned automatically.
Major Dungeons — Dungeons of Fear
- Hardcore mode available in ALL Dungeons of Fear.
- Treasure Bags: defeating the boss only drops the exit key, and all loot arrives in bags handed to every player who damaged the boss. Fair shares for everyone.
- Mimics: chests that are not what they seem.
- Mjolnir Furnace: creates magic materials and melts artefacts. This is where Charged Dark Silver is forged.
- Spectral mounts, relics, pets, and its own weapons and armour.
Endgame mod dungeons
- Frozen Dungeon — 12 enemy types, the Flocon currency and the hidden trader Korvyn, who sells mithril, armour, potions and the Frostbite Blade.
- Swamp Dungeon — Bramble Elite, Fen Stalker and Grooble, the swamp currency, the trader Morghul and the Hedera Altar.
- Void Realm — the Void dungeon, home of the chests holding the Void Architect's Tome.
- The Frost Dragon, Fire Dragon, Void Golem and Hedera bosses were redesigned and also exist as pets.
- Loot in Endgame dungeons is shared.
Other dungeons
- Outlander Bridge — a 7-wave instance with scaling enemies and bosses. No fragment needed.
- Void Asylum — home of The Void Architect boss.
- Fullmetal Labyrinth.
- Nightlord — boss with a redesigned spawn zone and corrected attacks.
- Tower of Shiva and Shiva's Ice Cave.
- Below Every Heaven — with the Cracker NPC, the Holloway Spear and Holloway Crusher weapons, The Toyshop and Destroyed Ferris Wheel structures, and the Cursed Bleeding status.
Below Every Heaven notes
- The Chapter 1 Key no longer requires a Void Heart: it now uses Adamantite and Crystal Red.
- Improved loot tables for Tier 1 and 2 chests.
- The Holloway Tank has less health than before (650 → 400).
