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Classes and weapons

Every class is tied to a weapon type. Wielding a weapon outside your class deals almost no damage: the 'everyone uses everything' era is over.

The main rule

Since the great Survival rebalance, each class is bound to a weapon family. Wield a weapon that does not belong to your class and your damage will be near zero. Pick your class around how you want to play.

Every class has five ascension stages: base → elite → exalted → legendary → master.

Available classes

ClassWeapon
SicarioDaggers
ColosoGauntlets
RoninKatana
VigíaBow and crossbow
PistoleroFirearms
CentinelaSword and shield
ArchimagoMagic
HeraldoMaces
BerserkerAxes
SegadorScythes
NecromancerSummons
LanceroSpears
BardoSupport (ranged)
CuradorSupport

Coloso — True Damage

The Coloso carries the True Damage passive: it ignores armour and defence, subtracting straight from the target's health. It scales by tier, from 6 flat damage plus 8% of the hit at Base up to 10 plus 12% at Exalted. It is capped against bosses to prevent one-shots.

Sicario — two distinct paths

  • Stalker (sustained damage) — the Blade Dance passive stacks as you hit, raising your damage progressively, up to +36% at Exalted.
  • Shadow (burst / glass cannon) — heavily reduced ability cooldowns at the cost of maximum health, down to −20% at Exalted. High risk, high damage.

Melee at range: the Space Pistol

Melee classes can carry the Weapon Gun. It uses no ammo and hits weakly on purpose: it exists to clear distant enemies or pull them in dungeons, not to play at range. If you want real ranged play, roll Archimago or Pistolero.

Changing class

After the rebalance there was a free reroll window. Class and race changes now cost money through an NPC. For utility augment rerolls you can ask the server Helpers.